SCIENCE

Şahinkaya College conducts a system that improves the process of existing within the science and scientist training programs which are amongst the fundamental needs of our world.Creating an environment that ignites a desire to learn, joy to discover, and excitement to experiment is crucial for improving our students' critical, analytical and scientific thinking skills, introducing creative ideas as well as creating an environment to discuss new information and inventions, putting opportunities provided by laboratories and other living areas into practice. Our goal is to educate students who produce science and knowledge and reach new synthesis by using their knowledge. Young people's interest in project development is made more attractive and their scientific behaviours and skills are further improved in order to contribute to the active education system. Therefore, at Şahinkaya College, we teach the complexities of abstract concepts with a tangible logic within the scope of numeric sciences and monitor the process closely.

CODING AND ROBOTICS CODING / FIRST LEGO LEAGUE

Lego Robot is a program aiming to help students love science and technology as well as to improve their creativity and meaningful life skills. While conducting scientific research, they also have a fun experience working in groups. Developing their engineering skills by using their toys in order to still stay connected to their childhoods, Şahinkaya students display their creations in competitions.

MATHEMATICS OLYMPICS

We are training the scientists of the future by organising projects. Şahinkaya students apply the theories that they learn in class by enacting the rules themselves. In the small age group, children who store the scientific laws in their visual memory prepare to make a difference in the field of science in the future.

FUTURE LAB.  3D MODELING AND PRINTING AT THE FUTURE LAB.

Our students have the opportunity to transform the products that they envisaged during course activities, which will push the boundaries of additive production from the elements of Industry 4.0, into real objects after final modeling and production stages. Together with our students, we are developing 3D models by uploading instead of downloading. We produce the models of a lot of course tools that we use in our school. As we know that our country will come to a much better level with our production, we produce with our students using domestically manufactured products. We started to produce our own 3D printers with our students. We also bring together examples of entrepreneurship during our lessons.

STEM+A

STEM + A (Science, Technology, Engineering, Mathematics + Art) Training; is an educational approach that has been adopted by the education programs of various countries so far, and it aims at transforming theoretical knowledge into practice, products and innovative discoveries and allows students to see what they learn in science, technology, engineering, and mathematics lessons as parts of a whole. At Academy 1418, with STEM+A training, we aim to provide our students with the knowledge and skills of production and invention. Individuals with STEM+A training are expected to be able to adapt easily to the qualifications required by business life when they enter the business world and contribute to the economic development of the country. STEM+A Training is globally considered as an interdisciplinary approach covering the whole educational process from pre-school to higher education. At our school, we teach our lessons by associating them with one another and by integration of curricula. For example, we teach the topic of energy by allowing students to get involved in engineering practices by using Fischertecnics kits.

ROBOTIC CODING

Robotics is a common field that covers machine and control systems, computers, electronics and space sciences. Considering aspects such as designing mechanisms, adding the electronic hardware so that they can be controlled, controlling them in the digital medium and various other activities according to certain conditions, this field brings together various engineering disciplines such as machinery, mechatronics, computer, software, control and automation, aerospace, and electric-electronic. At Academy 1418, students learn to use various kits from First Robotic Competition to Mbots and they also learn to use tens of different components. Moreover, they learn not only to learn but also to teach. They are developing projects with what they learn. For example; our students can design their own robot arms and mobilise them by adding various motors and circuit boards.

CODING

Many developed countries have changed their education system drastically, having realised the importance of skills of this day and age such algorithmic thinking, analytical thinking, critical thinking, problem solving and design-oriented thinking. In order to help our students gain 21st-century skills, we attach great importance to coding in fully equipped laboratory environments. Due to its syntax that is easy to write and understand, Python is one of the most popular languages nowadays, and our students learn and love coding thanks to this language.

3D VIRTUAL LABORATORY

As a result of extensive research, it has been revealed that 3D education increases students' interest in the lesson by 60% and that the 3D-lessons are followed with interest by 99% of the students throughout the whole lesson. The use of 3D education especially in Science subjects help students better understand the subjects covered in class. Thanks to 3D education, students can see the cell and cell division in three dimensions, which helps students better understand the subject. This provides the students with a high level of success and increases the current quality of education.

DIGITAL CONTENT DEVELOPMENT

We are in an age of digital content, and we work really hard to raise a generation that creates and uploads digital content, rather than being part of the downloading society. Our passion for production creates educational mediums for developing content from Augmented Reality to Virtual Reality. We get our VR-enabled camera and start projects. We aim to start from our vicinity and create content all over the world. We also learn how to use 3DMAX to model the places we cannot go, the things we cannot see and those that we miss.

SCIENCE MEETINGS

We have prepared platforms where we will meet with valuable scientists working in the most important centres of the world working on the biggest experiments. Our students get to discuss the universe with scientists at Cern, and space with the scientists at NASA. We attach great importance to coding in fully-equipped laboratories so that we can help our students gain 21st-century skills.

SCIENCE FESTIVAL

A traditionally-organised in our school, ""Science Festival"" allows students to showcase the projects they have prepared using their creativity and deliver presentations, which are then evaluated.

ROBOTICS COMPETITIONS

Students learn to use applications that you can use on your smartphones and tablets for your mBots supported by Arduino, Bluetooth, and mBlock, which is a Scratch platform that enables you to program mBot easily. Our students push the boundaries of creativity by providing extra modules as well as basic sensors.

PROJECT STUDIES

Having gained mental skills such as research, creativity and problem solving starting from pre-school education, our students carry out project studies with the support of our Science Council. Gained the foundation for authentic and critical thinking at an early age, our students grow up with a solution-oriented mentality, actively participate in the learning process and we can consequently carry out individual and team activities thanks to project-based learning method.